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Effectiveness and feasibility of virtual reality and gaming system use at home by older adults for enabling physical activity to improve health-related domains: a systematic review |
Miller KJ, Adair BS, Pearce AJ, Said CM, Ozanne E, Morris MM |
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Record Status This is a systematic review that meets the criteria for inclusion on DARE. Bibliographic details Miller KJ, Adair BS, Pearce AJ, Said CM, Ozanne E, Morris MM. Effectiveness and feasibility of virtual reality and gaming system use at home by older adults for enabling physical activity to improve health-related domains: a systematic review. Age and Ageing 2014; 43(2): 188-195 Indexing Status Subject indexing assigned by NLM MeSH Age Factors; Aged; Aged, 80 and over; Aging /psychology; Cognition; Emotions; Feasibility Studies; Geriatric Assessment; Health Status; Humans; Mental Health; Middle Aged; Motor Activity; User-Computer Interface; Video Games AccessionNumber 12014000195 Date bibliographic record published 04/02/2014 |
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